
It is possible to remove the secure value easily by using ControlSecureSave, from the fs:USER service, with the SECURESAVE_ACTION_DELETE action.
SAVEGAME MANAGER GX SMASH BROS UPDATE
Usually applications update this value by incrementing it, however generating a new random-number or other methods of updating it can be used as well. The u64 used by FS module is stored in the FS module System_SaveData.Įach time the application writes to the savegame, the u64 value stored in the savefile should be updated(and the command for updating the NAND u64 value should be used as well). The application then uses the anti-savegame-restore FS commands to verify the stored u64(with the u64 loaded by FS module), and to update the u64 used by FS module. Category:Templates should cover all templates in the wiki, categorized into the various subcategories. If you feel that a template belongs on this page, do not hesitate to add it. When creating the SD savedata, the application generates a random u64 value, then stores it in an arbitary savefile in the savegame FS. There are many templates in use in Smash Bros Lawl Wiki these are only a subset, representing some of the most important and commonly used ones. When an old version of the save is detected, the application will display an error regarding old savegame version, then delete+recreate the save(similar to when the savegame is corrupted). This feature is not used for gamecard games. Anti Savegame Restore (internally referred to as Save Data Rollback Prevention) is a feature originally implemented in FS module with 4.0.0-7, which prevents the user from restoring previous versions of a savegame image. It can edit your coin count and unlock tracks and car parts with a single click Savegame Editor for Mario Kart 7.
